Star Citizen is an in-development multiplayer space trading and combat simulator developed and published by Cloud Imperium Games for Microsoft Windows. A spiritual successor to 2003's Freelancer, Star Citizen is being led by director Chris Roberts and has become highly controversial during its production. Initial 'pre-crowdfunding' development of the game began in 2010, with a GDC revealed tech demo starting production in 2011. The game was announced in 2012 through a successful Kickstarter campaign which drew in over US$2 million. The launch of the game was originally anticipated for 2014, but was repeatedly delayed. In 2013, Cloud Imperium Games began releasing parts of the game, known as "modules", to provide players with the opportunity to experience gameplay features prior to release. The latest of these modules, known as the "Persistent Universe", was made available for testing to pre-purchasers in 2015 and continues to receive updates.
How Many People Play Star Citizen?
We estimate that 569,017 people play per day, with a total player base of 11,979,303.
- Subscribers: 11,979,303
- Daily Players: 569,017
- Genres: Action, Shooter, Adventure, Simulation
- Platforms: PC
- Released: Unreleased
The Players and Daily login numbers are estimations based on subscriber numbers and online sentiment.
Star Citizen Description
FIGHT. TRADE. EXPLORE.
A UNIVERSE AWAITS.
Imagine a universe that combines the freedom of exploration, the thrill of combat, and the unique challenge of building a life in space. Star Citizen puts ultimate control in the hands of the player, whether you're making your way as a cargo hauler, exploring the vastness of space, or scraping out a living outside the law, you will navigate through a mixture of procedurally generated and handcrafted worlds and interact with a variety of characters.