RANK

124

Salem: The Crafting MMO is ranked #124 out of 137 tracked MMOs in terms of aggregate server and player population.

TOTAL PLAYERS

8,433

Salem: The Crafting MMO is estimated to have 8,433 total players or subscribers.

DAILY PLAYERS

0

Salem: The Crafting MMO is estimated to have less than 20 players per day this month.

Active Players Over The Last Month

Salem: The Crafting MMO Population Chart (Daily)

5 Year Breakdown Active Players Over The Last Year

Salem: The Crafting MMO Population Chart (Yearly)

Salem: The Crafting MMO

  • by Paradox Interactive

Salem: The Crafting MMO (or simply Salem) is a sandbox-style massively multiplayer online roleplaying game. It is originally developed by Seatribe and Mortal Moments Inc. and originally published by Paradox Interactive, with Mortal Moments taking over publishing in 2014. The game was released in June 2015 for the Microsoft Windows, macOS, and Linux platforms.

How Many People Play Salem: The Crafting MMO?

We estimate the daily player count of Salem: The Crafting MMO to be 0, with a total player base of 8,433.


Game Data

  • Subscribers: 8,433
  • Daily Players: 0
  • Genres: RPG, Massively Multiplayer
  • Platforms: PC
  • Released: Unreleased

The Players and Daily login numbers are estimations based on subscriber numbers and online sentiment.

Salem: The Crafting MMO Description

Salem: The Crafting MMO is a free to play sandbox MMORPG set in a fictional version of New England. The art and graphic style in Salem: The Crafting MMO is a mixture of gothic and cute animations. But looks can be deceiving, as Salem: The Crafting MMO features hardcore permadeath and open PvP/Player killing combat.

As the name implies, Salem: The Crafting MMO places heavy emphasis on crafting activities. Expect player characters to do a lot of constructions, fishing, farming, agriculture, and similar tasks. Practicing these skills is the main way of improving them as well as gaining access to more advanced production results.

Salem: The Crafting MMO also has interesting mechanics for such things as Crime and Punishment, Inheritance, Disease, Insanity and Madness, Gluttony, and Witchcraft. Seasons are also something to consider, as each has an effect on animals, plants, and structures.