EverQuest II (or EverQuest 2) is the sequel to the original EverQuest. The game is a massively multiplayer online roleplaying game set in the world of Norrath. The game is developed and published by Daybreak Game Company. It was previously published by Sony Online Entertainment in its original release in November 2004 before selling the property and service in 2015. EverQuest II is available for play on Microsoft Windows and can be directly downloaded from the home page or played through Steam.
How Many People Play EverQuest II?
We estimate that 2,861 people play EverQuest II per day, with a total player base of 301,121.
- Subscribers: 301,121
- Daily Players: 2,861
- Genres: RPG, Massively Multiplayer
- Platforms: PC
- Released: 2004-11-08
The Players and Daily login numbers are estimations based on subscriber numbers and online sentiment.
EverQuest II Description
EverQuest II takes place 500 years in the future of the world of Norrath, which was set in the original Everquest. The game is designed as a 3D computer generated environment, making significant improvements from the original EverQuest technology.
EverQuest II players create their characters from a myriad of options. Race choices in EverQuest II include the typical fantasy races such as Human, Dwarf, Elf, and Gnome, to more exotic options such as Ratonga (rat-like humanoids), Ogre, Froglok (frog-like), and Kerra (cat-like). After selecting a race, there are also multiple classes to choose from. These classes in EverQuest II include Fighting classes such as Crusader, Shadowknight, and Monk to Mage Classes like Summoner, Illusionist, and Enchanter. There are also Priest and Scout Classes, for a current total of 26 classes to choose from.
Aside from the classes, there are also Tradeskills for players to choose from. Tradeskills define more mundane tasks that characters can do, such as crafting, resource gathering, and services they can perform. In relation to this, players can also acquire Tradeskill apprentice NPCs. Other NPCs that players can acquire are Mercenaries, who instead join characters on adventures and quests.
Player characters gain experience to level up, which can be acquired by slaying enemies, performing Solo, Heritage, Signature, City Tasks, and Collections quests. There are also a plethora of Dungeons and Wilderness Zones to explore. Characters can also acquire useful items and gear, Adornments, Mounts, and Furniture for their Housing. Houses in EverQuest II serve as Storage as well as a hub for their trade. Players can open shops and sell via the in-game broker. There are Standard Housing (which costs upkeep) and Prestige Housing which are harder to obtain, but do not cost any periodical upkeep to maintain ownership. This is separate from Guild Halls, which require many guild members to pool their resources. Guilds can conduct Guild Raids, have their own cloak designs, provide a shared bank, and have hirelings that provide resources or buffs to members of the guild.