RANK

60

World of Darkness is ranked #60 out of 139 tracked MMOs in terms of aggregate server and player population.

TOTAL PLAYERS

594.46K

World of Darkness is estimated to have 594,459 total players or subscribers.

DAILY PLAYERS

5,647

World of Darkness is estimated to have 5,647 players per day this month.

Active Players Over The Last Month

World of Darkness Population Chart (Daily)

5 Year Breakdown Active Players Over The Last Year

World of Darkness Population Chart (Yearly)

World of Darkness

  • by CCP

World of Darkness was a massively multiplayer online game that was being developed by CCP Games. The game was produced by Chris McDonough and directed by Reynir Hardarson. The setting of the game was based on the series of tabletop RPGs from White Wolf also called World of Darkness. These included Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming. Players would have been able to play as one of the supernatural creatures in the game's setting. The game began development in 2006 and was ultimately cancelled in 2014. World of Darkness was intended for play on Microsoft Windows platforms.

How Many People Play World of Darkness?

We estimate the daily player count of World of Darkness to be 5,647, with a total player base of 594,459.


Game Data

  • Subscribers: 594,459
  • Daily Players: 5,647
  • Genres: RPG, Massively Multiplayer
  • Platforms: PC
  • Released: Unreleased

The Players and Daily login numbers are estimations based on subscriber numbers and online sentiment.

World of Darkness Description

World of Darkness was intended to be an open-world MMORPG set in the modern horror setting from the tabletop games. For the initial release, it was supposed to focus on Vampire: The Masquerade, the first and arguably most popular of the Storyteller games (the proprietary system of White Wolf's series of roleplaying games).

Players in World of Darkness would begin as humans that were sired into one of the major vampire clans of the Camarilla. These clans would be the Brujah, Nosferatu, Toreador, Tremere, Gangrel, Malkavian, and Ventrue, each with their own powers (called Disciplines), Traits, and limitations. Expansions to World of Darkness would have added the other supernatural groups such as Werewolf Tribes, Mage Traditions, and such.

Ghouls were intended to play the role of NPCs that serve the player characters. They would be companions and source of blood, the main resource that Vampires have to replenish. Vampires would also be able to hunt for blood with random NPCs, using either social abilities or physical force. For instance, Vampires like the Ventrue or Toreador could charm humans, while Nosferatu and Brujah could use their physical might to overpower unwilling victims.