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EverQuest II Player Count & Population

EverQuest II is a Windows MMO available through Daybreak’s LaunchPad and Steam. Origins is a server within EverQuest II with its own ruleset.

Estimated player population

Estimated daily players

900

Updated 09:13 EST, Nov 4, 2026

28-day average

1.1k

2026-10-08–2026-11-04 (UTC)

Based on 28 of 30 days.

Weekly player estimates

2026-10-28–2026-11-03 (UTC)
1.1k per day
2026-10-21–2026-10-27 (UTC)
1.1k per day

The estimated daily average is 3.9% lower than the previous week.

Highest daily estimate that week: 1.2k on 2026-11-01 (UTC).

Daily figures estimate player activity over a day. About these numbers →

Population reports

Monthly active users
29,000
Reported by EG7.
September 2020
EG7: December 2020 Daybreak acquisition presentation, page 15 ↗
Paying members
21,000
Customers with a paid monthly membership.
September 2020
EG7: December 2020 Daybreak acquisition presentation, page 15 ↗
See all reports →

Reported player counts

Players online through Steam

89

Recorded · EverQuest II on Steam

Steam players only. Players using the Daybreak LaunchPad outside Steam aren’t included in this count.

Past 24 hours: 98 average online; 159 highest count recorded across 24 checks.

Average players online through Steam changed -5.6% between the last two complete weeks.

Player estimate history

See how estimated daily activity has changed. Monthly points show an average; gaps mark dates without an estimate.

The estimation method changed on 8 Oct 2026.

Daily players by month

The estimation method changed on 2025-05-26.

Monthly averages · 37 months
EverQuest II estimated daily players by month
MonthAverage daily players (est.)
2023-10890
2023-11890
2023-12890
2024-01890
2024-02890
2024-03890
2024-04890
2024-05890
2024-06890
2024-07890
2024-08890
2024-09890
2024-10890
2024-11890
2024-12890
2025-01890
2025-02890
2025-03890
2025-0456
2025-0571
2025-06Unavailable
2025-071.9k
2025-081.8k
2025-091.7k
2025-101.7k
2025-111.9k
2025-121.8k
2026-011.7k
2026-021.6k
2026-031.6k
2026-041.4k
2026-051.3k
2026-062.4k
2026-072.1k
2026-081.7k
2026-091.6k
2026-1024-day average · 2026-10-08–2026-10-31 (UTC)1.1k
2026-11 · in progress28-day average · 2026-10-08–2026-11-04 (UTC)1.1k

Daily player estimates · last 30 days

2026-10-08–2026-11-04 (UTC) · 28 days · average 1.1k · range 900–1.5k. Today's figure may still change.

Daily estimates table
Date (UTC)Daily players (est.)
2026-10-061.2k
2026-10-071.2k
2026-10-081k
2026-10-091.1k
2026-10-101.2k
2026-10-111.4k
2026-10-121.5k
2026-10-131.2k
2026-10-141.1k
2026-10-151.1k
2026-10-161.1k
2026-10-171k
2026-10-181.3k
2026-10-191.3k
2026-10-201.1k
2026-10-211k
2026-10-221.1k
2026-10-231.1k
2026-10-241k
2026-10-251.3k
2026-10-261.3k
2026-10-271.1k
2026-10-281k
2026-10-291.1k
2026-10-301k
2026-10-311k
2026-11-011.2k
2026-11-021.2k
2026-11-031k
2026-11-04900

Daily estimate history · last 365 days

365 days with estimates.

Download player estimates

Monthly averages and the past 30 days of daily figures, in CSV or JSON.

Recorded monthly estimates · 74 months

Earlier monthly estimates, kept with their original dates and values. They can differ from the current charts.

EverQuest II recorded monthly estimates
MonthRecorded estimate
2020-09290
2020-10280
2020-11260
2020-12280
2021-01370
2021-02420
2021-03370
2021-04460
2021-05380
2021-06370
2021-07310
2021-08250
2021-09180
2021-10140
2021-11130
2021-12120
2022-01120
2022-02120
2022-0384
2022-04120
2022-05310
2022-06260
2022-07190
2022-08190
2022-09170
2022-10160
2022-11160
2022-12120
2023-01170
2023-02180
2023-03160
2023-04180
2023-05140
2023-06110
2023-0796
2023-08110
2023-09110
2023-10120
2023-11130
2023-12140
2024-01220
2024-02190
2024-0396
2024-0496
2024-0560
2024-0684
2024-0772
2024-0860
2024-0948
2024-1060
2024-1172
2024-1248
2025-0148
2025-0260
2025-0389
2025-0456
2025-051.8k
2025-071.9k
2025-081.8k
2025-091.7k
2025-101.7k
2025-111.9k
2025-121.8k
2026-011.7k
2026-021.6k
2026-031.6k
2026-041.4k
2026-051.3k
2026-062.4k
2026-072.1k
2026-081.7k
2026-091.6k
2026-101.1k
2026-11 · in progress1.1k

Community interest over time

Reddit community history

Monthly average Reddit subscribers, separate from player estimates. The latest month is still in progress.

Monthly subscriber counts · 37 records
EverQuest II monthly average Reddit subscribers
Month (UTC)Subscribers
2023-106,420
2023-116,480
2023-126,554
2024-016,651
2024-026,779
2024-036,890
2024-046,993
2024-057,082
2024-067,324
2024-077,566
2024-087,706
2024-097,791
2024-107,855
2024-117,916
2024-127,964
2025-018,042
2025-028,126
2025-038,197
2025-048,240
2025-058,248
2025-06Unavailable
2025-078,355
2025-088,370
2025-098,374
2025-108,354
2025-118,354
2025-128,354
2026-018,354
2026-028,354
2026-038,354
2026-048,354
2026-058,354
2026-069,117
2026-079,219
2026-089,300
2026-099,380
2026-109,453
2026-11 · in progress9,495

Community activity index

5.09 / 10 · 2025-08

Community and viewing activity on a scale from 0 to 10. This chart ends with the last available activity reading.

Monthly activity scores
Historical monthly community activity index
MonthIndex / 10
2023-105.00
2023-115.00
2023-125.00
2024-015.00
2024-025.00
2024-035.00
2024-045.00
2024-055.00
2024-065.00
2024-075.00
2024-085.00
2024-095.00
2024-105.00
2024-115.00
2024-125.00
2025-015.00
2025-025.00
2025-035.74
2025-044.92
2025-056.28
2025-075.10
2025-085.09
2025-09Unavailable
2025-10Unavailable
2025-11Unavailable
2025-12Unavailable
2026-01Unavailable
2026-02Unavailable
2026-03Unavailable
2026-04Unavailable
2026-05Unavailable
2026-06Unavailable
2026-07Unavailable
2026-08Unavailable
2026-09Unavailable
2026-10Unavailable
2026-11Unavailable

Audience momentum

-37.62% · 2026-11-03

Change in viewing and community activity between two 30-day periods. A rise shows growing audience interest, which can differ from changes in the number of players.

Twitch tracking expanded on 25 September 2026. Changes around that date may partly reflect the wider coverage.

Audience momentum table
Dated audience momentum indicators
Date (UTC)Audience indicator
2026-10-05+11.53%
2026-10-06+15.77%
2026-10-07+17.49%
2026-10-08+15.56%
2026-10-09+12.37%
2026-10-10+7.87%
2026-10-11+2.59%
2026-10-12-2.43%
2026-10-13-7.50%
2026-10-14-11.34%
2026-10-15-13.28%
2026-10-16-13.97%
2026-10-17-13.84%
2026-10-18-14.14%
2026-10-19-15.08%
2026-10-20-15.65%
2026-10-21-16.26%
2026-10-22-16.59%
2026-10-23-18.96%
2026-10-24-21.24%
2026-10-25-23.41%
2026-10-26-25.10%
2026-10-27-26.54%
2026-10-28-27.77%
2026-10-29-28.62%
2026-10-30-29.80%
2026-10-31-31.33%
2026-11-01-32.77%
2026-11-02-34.69%
2026-11-03-37.62%

Steam and Twitch history

Daily averages through 2026-11-03 (UTC). Outlined points mark days with fewer readings or a change in tracking.

Steam players online

Average players online each day · EverQuest II on Steam.

2026-10-05 to 2026-11-03Range across recorded days: 109–183

Average over the latest seven days: 131 · previous week: 139 · -5.6% versus the prior seven days.

Last 7 completed days

  1. 129
  2. 127
  3. 124
  4. 150
  5. 148
  6. 128
  7. 109
See all 30 days
Date (UTC)Daily averagePartial-day averageHours recordedReading details
2026-10-05128—24/24Steam readings
2026-10-06115—24/24Steam readings
2026-10-07122—24/24Steam readings
2026-10-08132—24/24Steam readings
2026-10-09142—24/24Steam readings
2026-10-10167—24/24Steam readings
2026-10-11183—24/24Steam readings
2026-10-12149—24/24Steam readings
2026-10-13134—24/24Steam readings
2026-10-14137—24/24Steam readings
2026-10-15130—24/24Steam readings
2026-10-16127—24/24Steam readings
2026-10-17153—24/24Steam readings
2026-10-18159—24/24Steam readings
2026-10-19138—24/24Steam readings
2026-10-20125—24/24Steam readings
2026-10-21135—24/24Steam readings
2026-10-22130—24/24Steam readings
2026-10-23125—24/24Steam readings
2026-10-24154—24/24Steam readings
2026-10-25163—24/24Steam readings
2026-10-26138—24/24Steam readings
2026-10-27126—24/24Steam readings
2026-10-28129—24/24Steam readings
2026-10-29127—24/24Steam readings
2026-10-30124—24/24Steam readings
2026-10-31150—24/24Steam readings
2026-11-01148—24/24Steam readings
2026-11-02128—24/24Steam readings
2026-11-03109—24/24Steam readings

Twitch viewers

Average viewers each day · EverQuest II on Twitch.

2026-10-05 to 2026-11-03Range across recorded days: 0.17–12Outlined points: fewer readings or tracking changed

Average over the latest seven days: 3.09 · previous week: 3.5 · -11.7% versus the prior seven days.

Last 7 completed days

  1. 4.71
  2. 0.75
  3. 1.29
  4. 4.92
  5. 3.58
  6. 5.42
  7. 0.96
See all 30 days
Date (UTC)Daily averagePartial-day averageHours recordedReading details
2026-10-05Tracking changed1024/24Tracking changed · unavailable for comparison
2026-10-062.67—24/24Unique live streams
2026-10-075.04—24/24Unique live streams
2026-10-080.17—24/24Unique live streams
2026-10-091.5—24/24Unique live streams
2026-10-101.71—24/24Unique live streams
2026-10-1112—24/24Unique live streams
2026-10-123.04—24/24Unique live streams
2026-10-130.58—24/24Unique live streams
2026-10-145.79—24/24Unique live streams
2026-10-150.92—24/24Unique live streams
2026-10-163.38—24/24Unique live streams
2026-10-173.79—24/24Unique live streams
2026-10-181.67—24/24Unique live streams
2026-10-192.21—24/24Unique live streams
2026-10-201.71—24/24Unique live streams
2026-10-215.67—24/24Unique live streams
2026-10-220.54—24/24Unique live streams
2026-10-231.29—24/24Unique live streams
2026-10-244.21—24/24Unique live streams
2026-10-254—24/24Unique live streams
2026-10-266.75—24/24Unique live streams
2026-10-272.04—24/24Unique live streams
2026-10-284.71—24/24Unique live streams
2026-10-290.75—24/24Unique live streams
2026-10-301.29—24/24Unique live streams
2026-10-314.92—24/24Unique live streams
2026-11-013.58—24/24Unique live streams
2026-11-025.42—24/24Unique live streams
2026-11-030.96—24/24Unique live streams

Reported population and player accounts

How many people play EverQuest II each day?

Our latest estimate is 900 daily players. The charts above show how that estimate has changed.

What is the difference between active players and registered accounts?

Daily and monthly active accounts count accounts used during that period. Registered accounts include inactive ones, and one person can have several. A count of players online measures something different.

Platforms and account coverage

Platforms: Windows.

Distribution: Daybreak LaunchPad, Steam.

The publisher’s download uses a Daybreak account.

EverQuest II: account registration and Windows download ↗

Community activity

Twitch viewers and Reddit subscribers measure audience and community size.

Twitch viewers

0

Recorded · EverQuest II on Twitch

Reddit community subscribers

9,497

Checked 09:00 EST, Nov 4, 2026 · r/EQ2

Estimated population rank

#68

Possible positions: #50–#73, depending on activity outside the platforms we can count.

Explore the population ranking →

Compare EverQuest II

Pick another game to compare against EverQuest II, or jump in with a suggested matchup.

Sources and sharing

Source sites may have newer readings than the timestamped figures here.

Share and cite this page

Download Steam players online and Twitch viewers history with dates and hours recorded, in CSV or JSON.