Star Citizen, developed and published by Cloud Imperium Games, is a massively multiplayer online space simulator game. It is the spiritual successor to Digital Anvil's space trading and combat simulation game Starlancer (2000) and Freelancer (2003). Star Citizen is still currently in active development, with the current version of the game still in the Alpha stage. Cloud Imperium Games periodically releases modules to update Star Citizen's content and gameplay. Star Citizen is currently playable on Microsoft Windows and Linux platforms.
How Many People Play Star Citizen?
We estimate that 467,268 people play Star Citizen per day, with a total player base of 16,395,362.
- Subscribers: 16,395,362
- Daily Players: 467,268
- Genres: Action, Shooter, Adventure, Simulation
- Platforms: PC
- Released: 2015-12-11
The Players and Daily login numbers are estimations based on subscriber numbers and online sentiment.
Star Citizen Description
The freedom to explore an entire universe. The thrill of space and ground science fiction combat. The challenges of building a character's life among the stars. These are the things one can experience in the game Star Citizen.
Star Citizen's gameplay is divivded into four playable modes based on their modules. The separate modules are Arena, Commander, Murray Cup, Star Marine, and Persistent Universe (previously known as Crusader). Each module offers a different gameplay experience in the Star Citizen game
Arena Commander lets players participate in single and multiplayer space combat simulations. With the Murray Cup module, you can join spaceship racing contests. The Star Marine module is a first-person shooter with sci-fi weapons and environments. And finally, the Persistent Universe module combines all the modules, including the previously stand-alone Hangar module, to a single massively multiplayer online universe, letting Star Citizen players navigate different planets, moons, and other celestial bodies.
While the Star Citizen game is in continuous development, all the current modules are active and will be incorporated once the commercial release eventually arrives.