I don't like Notch as a person, but I still do wish he could make another game and get C418 on that soundtrack.
"YOLOL is Starbase’s very own programming language, which is at the core of what enables Starbase’s creativity. It is what is used to control and manage the vast variety of Starbase’s different devices, such as doors, lamps, elevators, rail mov
So did anyone notice that for the big endian/little endian story bit to work, 0x0001 0000 0000 0000 has to be read on binary, but for the waking year to make sense, it has to be read in hex? 0b0001 0000 0000 0000 would just be 4096 in decimal. >
Is it still possible to download the last version of 0x10c? If so can someone please send the link. I know it won't be much but I still want to have a look. Thanks
Just was wondering because I'm looking for the right subreddit. Thanks!
Look at it here [https://youtu.be/KG81j3dFWlg](https://youtu.be/KG81j3dFWlg) ​ I haven't posted anything in a long time. I was very busy last year with a lot of stuff. But I have finally finished a simple multiplayer demo. As you can see
Hello! I wanted to share a gif of my little DCPU experiment I did recently. **Gif:** [https://gfycat.com/HardShallowJenny](https://gfycat.com/HardShallowJenny) In the experiment I have the DCPU displaying a Luigi animation on the LEM1802 and toggl
Edit: [Check out the TIC-16 spec here. Criticism needed](https://cosmicoceangame.com/2018/09/22/tic-16-system-spec/) ​ Hey guys, I'd like to announce the name and website for my 0x10c-inspired project, Cosmic Ocean. [https://cosmicocean
I recently found out about the game and now im extremely interested to find a playable version
In case any of you are interested in this, I've made some more progress on the 0x10c inspired game. Mostly non-cpu specific stuff this time, the computer needs a universe to do stuff in after all. [Video](https://www.youtube.com/watch?v=Qzoza2IgX_Y)
So i have read the 1.7 spec copypasta and i just can't wrap my head around what "next word"/"[next word + register]"etc means.An explanation with some example opcodes would be appreciated EDIT:Here's the python code so far: https://pastebin.com/q4Afq
Hi, I currently have a copy of 0x10c that I found by putting a dead link containing it through the Wayback machine, which luckily had a ZIP file containing the game, libraries, and a batch file. I've seen this version I found run perfectly, however
[Video](https://www.youtube.com/watch?v=Z3f8A4cZrL4) Edit: [Older video](https://www.youtube.com/watch?v=d0y8UAXzVD8&t=28s) If its not clear what's happening, I build a little test rocket and put a CPU on it. This block emulates a 16-bit instru
Hey guys, not sure how active this subreddit is anymore. So I am working on a sandbox space exploration game and want to add a 16-bit programmable computer. The computer will not be central to the game, but will give an extra layer of depth for the
Since ~ 2014, I always had this periodic trip for the DCPU-16 and the very small amount of alternate history lore that provides videos of 0x10^c . As times goes by, my thirst for vintage computing got stronger. This leads me to my question, how can I
i just stumbled upon this subreddit after surfing looking at info about this game after looking at the X series. has the revival made ANY progress? has ANYONE contacted notch/mojang about this either?
I've taken it upon myself to craft a new BASIC interpreter, completely written in Qbasic, and is done in the style of those 8bit computer version. You can download it here, the author's looking for feedback. http://qb64.thejoyfulprogrammer.com/show
A friend of mine linked me to this the other day: https://archive.org/details/0x10c I was wondering if anyone knows anything about it further than the details given in the description. Im not sure if this is widespread or real, but it seemed to be u
Since I saw that Notch has cancelled 0x10c my kind of dream was to make a similar game. I absolutely love the art style from it! But I don't want to use Unity or any other existing game engine. I wanted to make one on my own. So I started working on
For the past 2 years I've been working on and off on this project and I would very much appreciate if someone gave me some feedback or suggestions about the game. GitHub: [github.com/simon987/Much-Assembly-Required](https://github.com/simon987/Much-