RANK

75

0x10c is ranked #75 out of 130 tracked MMOs in terms of player population.

TOTAL PLAYERS

214.19K

0x10c is estimated to have 214,191 total players or subscribers.

DAILY PLAYERS

0

0x10c is estimated to have less than 20 players per day this month.

Active Players Over The Last Month

Daily Live Population Chart

5 Year Breakdown Active Players Over The Last Year

Yearly Population Chart

0x10c

  • by Mojang

0x10c was a sandbox massively multiplayer game developed by Swedish game company Mojang Studios. Designed by Markus Persson, the creator of Minecraft, the game was announced in 2011. The title is based on the mathematical equation that produces a result of 281,474,976,710,656 from the computer programming language such as C in a hexadecimal representation. The number was intended to indicate the number of years after 1988, which when the setting of the game would take place.

How Many People Play 0x10c?

We estimate that 0 people play per day, with a total player base of 214,191.


Game Data

  • Subscribers: 214,191
  • Daily Players: 0
  • Genres: Simulation
  • Platforms: PC
  • Released: Unreleased

The Players and Daily login numbers are estimations based on subscriber numbers and online sentiment.

0x10c Description

In 0x10c, the year is 281,474,976,710,656 A.D. Mankind has survived up to this point, thanks to a certain number of people being put in deep hibernation. However, the faulty 16-bit computer that handled the task overshot the calculation. Now, the universe is in its twilight, with space full of dying stars going supernova and black holes a constant.

0x10c was going to be a space exploration and simulation MMORPG. Players would play the role of these surviving members of humanity, making do with the last days of the universe. There would be systems for engineering, space battles, exploring and resource harvesting planets and other celestial bodies, random encounters with other alien races, mining and trading, scavenging debris and other structures.

Players in 0x10c would also be able to use an in-game 16-bit computer that worked as an actual one would in the real world. The in-game computer would run an emulated CPU that did calculations, controlled tasks, and even play games within the game. Players would be able to program the in-game computer, giving players with actual skills in programming in systems like C++ have some advantage, particularly in the early game.